Dice Probability Calculator
Pick your dice, pick the question, and read the odds. Totals, ranges, how many dice have to match, whether every die clears a number, and the two-d20 advantage and disadvantage rolls are all here. Underneath the answer sits the part most dice tools leave out: the full odds table for the dice you entered, not a fixed two-dice chart. Change 2d6 to 4d8 and every row and every bar changes with it. See the two-dice table, the math behind it, the at-least-one trap, and how advantage really shifts the odds.
2d6
Rolling 2d6
16.6667%
That is 1/6 of every possible roll, about 1 in 6. You would expect one every 6 rolls, and there is a better than even chance of seeing it within 4.
- As a decimal
- 0.1666667
- Odds against
- 5 to 1
- Possible totals
- 2 to 12
P(sum = t) = ways to make t ÷ total outcomes
P(sum = 7) = 6 ÷ 36 = 0.1666667
Every total 2d6 can roll
Each bar is the chance of that exact total. The gold bars are the ones your question adds up, so the shaded area is the percentage above.
| Total | Ways | P(=) | P(≥) | P(≤) | Odds |
|---|---|---|---|---|---|
| 2 | 1 | 2.7778% | 100% | 2.7778% | 1 in 36 |
| 3 | 2 | 5.5556% | 97.2222% | 8.3333% | 1 in 18 |
| 4 | 3 | 8.3333% | 91.6667% | 16.6667% | 1 in 12 |
| 5 | 4 | 11.1111% | 83.3333% | 27.7778% | 1 in 9 |
| 6 | 5 | 13.8889% | 72.2222% | 41.6667% | 1 in 7.2 |
| 7 | 6 | 16.6667% | 58.3333% | 58.3333% | 1 in 6 |
| 8 | 5 | 13.8889% | 41.6667% | 72.2222% | 1 in 7.2 |
| 9 | 4 | 11.1111% | 27.7778% | 83.3333% | 1 in 9 |
| 10 | 3 | 8.3333% | 16.6667% | 91.6667% | 1 in 12 |
| 11 | 2 | 5.5556% | 8.3333% | 97.2222% | 1 in 18 |
| 12 | 1 | 2.7778% | 2.7778% | 100% | 1 in 36 |
Two dice: every total and its odds
Two six-sided dice have 36 equally likely outcomes. Counting how many of them reach each total gives the whole table. Seven wins with 6 combinations; the two ends have one each.
| Total | Combinations | Probability | Percent | Odds |
|---|---|---|---|---|
| 2 | 1 | 1/36 | 2.7778% | 1 in 36 |
| 3 | 2 | 2/36 | 5.5556% | 1 in 18 |
| 4 | 3 | 3/36 | 8.3333% | 1 in 12 |
| 5 | 4 | 4/36 | 11.1111% | 1 in 9 |
| 6 | 5 | 5/36 | 13.8889% | 1 in 7.2 |
| 7 | 6 | 6/36 | 16.6667% | 1 in 6 |
| 8 | 5 | 5/36 | 13.8889% | 1 in 7.2 |
| 9 | 4 | 4/36 | 11.1111% | 1 in 9 |
| 10 | 3 | 3/36 | 8.3333% | 1 in 12 |
| 11 | 2 | 2/36 | 5.5556% | 1 in 18 |
| 12 | 1 | 1/36 | 2.7778% | 1 in 36 |
Rolling for a 7 in craps, that works out to one every 6 rolls on average, with a better than even chance of seeing one inside 4.
The math behind a dice roll
Every roll of n dice with s faces has sn equally likely outcomes. A probability is the count of outcomes you want over that total.
- P(one die shows v) = 1/s
- P(every die ≥ v) = ((s − v + 1)/s)n, because the dice are independent
- P(at least one shows v) = 1 − ((s − 1)/s)n, the complement of missing every time
- P(exactly k dice show v) = C(n, k) × (1/s)k × ((s − 1)/s)n − k, which is the binomial formula
- P(sum = t) has no one-line formula. This tool builds it by taking the distribution of the running total and folding in one more die at a time, which is exact and needs about n × s × t operations instead of the sn rolls that listing them would take.
That last point is why 10d6 is instant here: 60 million outcomes listed one by one, against a few thousand operations folded together.
At least one, and why it never reaches certainty
Adding 1/6 for each die is the most common dice mistake there is. It says six dice guarantee a six, and that seven dice make the probability larger than one. What actually happens is that each die independently fails to be a six five times in six, so the misses multiply.
| Dice rolled | At least one six | Adding 1/6 per die would say |
|---|---|---|
| 1d6 | 16.6667% | 16.6667% |
| 2d6 | 30.5556% | 33.3333% |
| 3d6 | 42.1296% | 50% |
| 4d6 | 51.7747% | 66.6667% |
| 6d6 | 66.5102% | 100% (impossible) |
| 10d6 | 83.8494% | 100% (impossible) |
Ten dice still leave a 16.1506% chance of no six at all. The gap between the two columns is exactly the probability of rolling two or more sixes, which the naive sum counts twice.
Advantage and disadvantage on a d20
Advantage rolls 2d20 and keeps the higher, so a check fails only when both dice miss: 1 − ((v − 1)/20)². Disadvantage keeps the lower and needs both to clear the number: ((21 − v)/20)². The effect is largest in the middle of the range, where there is the most room to move.
| Need | One d20 | Advantage | Disadvantage | Advantage gains |
|---|---|---|---|---|
| 5+ | 80% | 96% | 64% | +16% |
| 10+ | 55% | 79.75% | 30.25% | +24.75% |
| 12+ | 45% | 69.75% | 20.25% | +24.75% |
| 15+ | 30% | 51% | 9% | +21% |
| 18+ | 15% | 27.75% | 2.25% | +12.75% |
| 20+ | 5% | 9.75% | 0.25% | +4.75% |
A DC 11 check gains the most from advantage, at roughly 25 percentage points. Needing a 20 gains under 5, because there is very little probability to double up on.
Three rolls worked out
Craps: rolling 9 or better
Totals of 9, 10, 11 and 12 have 4, 3, 2 and 1 combinations. That is 10 of 36, or 27.7778%.
Catan: the odds behind the numbers on the board
The pips under each number are its combination count. A 6 or 8 hits 13.8889% of rolls against 5.5556% for a 3, which is why they are worth roughly two and a half times as much per turn. Seven, the robber, is the most frequent of all at 16.6667%.
Yahtzee in one throw
The first die sets the target and the other four have to match it, so the chance is (1/6)4 = 0.0007716, about 1 in 1296 throws.
Frequently Asked Questions
What are the odds of rolling a 7 with two dice?
How many possible outcomes are there with two dice?
How do you calculate dice probability?
What is the probability of rolling at least one six?
How does advantage work in D&D?
Why is the distribution of three or more dice a bell curve?
What are the odds of rolling a Yahtzee on the first throw?
Can this calculator handle non-standard dice?
Does rolling more dice make a particular total more likely?
Are the results simulated?
Related
For events that are not dice, the probability calculator handles P(A and B), P(A or B) and conditional probability with the working shown. For repeated yes-or-no trials at any success rate, like coin flips or free throws, use the binomial distribution calculator, which is the same math as the matching-dice modes here at a general probability.
Related Calculators
Pythagorean Theorem
Solve a² + b² = c² for any missing side of a right triangle, with the …
Scientific Calculator
Full scientific calculator with trigonometry, logarithms, exponents, f…
Percent Off Calculator
Find the sale price and what you save for any percent off. Stack extra…
Vertex Form Calculator
Convert standard form to vertex form and back, with the completing-the…